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Development Blog - Archives
Comments for Status Report #02
Dashe - November 13th, 2012 - 02:23 am UTC
Normal...pace...wasn't the normal pace usually apologizing for being slightly behind?
Moose - November 13th, 2012 - 02:49 am UTC
![]() Some great work you guys are doing. Keep it up! Me and my brother are rooting for you all, every step of the way!
Dragge - November 13th, 2012 - 03:13 am UTC
Haha, yes you used my old man line from the event! I really enjoyed seeing that in the video. I'm looking forward to the future of this game and at the moment I can tell that this will be a bright future!
Hikari - November 13th, 2012 - 09:12 am UTC
![]() That Malt Sub-Gate theme seems to be a creepy one. I wonder what level of creepiness you're aiming for. . .
fAB - November 13th, 2012 - 03:49 pm UTC
@Dashe
score - November 14th, 2012 - 09:48 pm UTC
I see you're still playing the role of supportive critic. ![]() @Moose Thanks very much, we appreciate hearing from new people how we're doing! @Dragge Bright enough for sunglasses it seems. ![]() @Hikari Good of you to notice that, it's a great theme, no? We're definitely aiming for high contrast between the bright overworld and the dark underworld... Looks great guys! Another great update and as I've said before I can't wait for the next demo. I'm looking forward to a little fighting and maybe a small chunk of town to explore like a smaller version of the Apple Market or something. Keep up the good work.
fAB - November 15th, 2012 - 12:06 am UTC
Thanks, score! We'll probably hold off on any sort of demo town until we have Tuttle able to enter and exit buildings and interact with NPCs, but hopefully we'll have that old cane swinging before too long!
Mikkel - November 16th, 2012 - 09:13 pm UTC
i just started looking at this game and its so cool!! is it going to be done soon? i totally wanna kill some reaverbots and stuff
what does he fight with?!? Add Comment
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