Posted by Blyka on March 31st, 2019 - 07:22 pm UTC
And here we are again with another Monthly Tuttle after a month of no Tuttle--on the dev blog, anyway. I have been picking away at the evil input customization throughout March, and of course it's been an intermittent battle since January. And hey, what's this? It's actually ready this month! ![[Input Configuration]](http://tuttle.legends-station.com/pics/dev/prginputconfig-thumb.jpg) Bugs and such may crop up down the road like they tend to do, but I'm delighted to say it's presently good and working. At long last, the rogue gamepads that mapped walking to the trigger buttons will be forced to succumb and obey your every configuration whim. Meanwhile in the graphics department fAB has primarily been constructing the harbor assets, touching up old models from 2012 and crafting new ones. ![[Harbor]](http://tuttle.legends-station.com/pics/dev/mdlharbor4.jpg) And that's pretty much it for March, so until next time.
Posted by fAB on March 1st, 2019 - 04:58 am UTC
 It wasn't/isn't our intention to do regular monthly roundups, but the timing and circumstances just seem to fit. First things first, as you can clearly see, Denise has reached completion! Model, textures, facial expressions, animations, everything. I would have liked to have more to show for February, but still, I'm pretty happy to mark that off the list.  On the contrary, Blyka didn't manage to finish anything big, but his work was more spread around. Efforts for customizable input is moving steadily forward, he inserted some improved music looping functionality, and he cleaned up and consolidated a number of things at the code and component level that will allow for much easier creation and maintenance of game scenes. Onward we go!
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