Tuttle's Legendary Travels
Development Blog
Comments for Event #01 - Island Landmark Design
Loken - May 25th, 2012 - 07:49 pm UTC
Hmm... these islands totally arn't named after MMLS mods s-wink.gif
Well the Quint islands look pretty nice from above and the descriptions are pretty interesting. I'll have to start thinking about that landmark.
Sana - May 28th, 2012 - 05:02 pm UTC
You guys should put your game on ModDB.com and I'm sure you'll recieve more support and opportunities.
proto - May 29th, 2012 - 06:28 pm UTC
im sure if you went to kickstarter you would get tons of funds for this
BNMotive.Deviantart.com - June 11th, 2012 - 01:54 am UTC
Suggestion: would it be possible to add an end game submerging ruin in the center of the islands?

like this: https://dl.dropbox.com/u/40088302/idea.jpg
fAB - June 11th, 2012 - 02:08 am UTC
@BNMotive Interesting concept, but we'd prefer the landmarks to stick to the land, and just be there for their own sakes (without being a ruin). If you wanted to have something that goes well with water though, specifying that it belongs on the island's shore would be perfectly valid.
proto - June 13th, 2012 - 08:38 am UTC
a giant inactive mammoo in the ice biome area that has been converted into a town hall or mansion by the people who inhabit the area. possibly in its inactive state by getting hit in the head by a meteor which you have to work your way into its head to get because it is a giant refractor. after removing it unblocks some gears and the mammoo reactivates(friendly for helping or confused rage for it being out so long). sory i couldnt create any artwork im more of an idea guy
Filip - July 4th, 2012 - 11:33 pm UTC
I have been so bewilrdeed in the past but now it all makes sense!
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