Posted by fAB on April 11th, 2020 - 12:28 am UTC
Hey, I've been meaning to drop a quick word on how things are going. Full disclosure here, I didn't touch TLT from the time of my last post until March 22nd. Most of the stuff on the to-do list was just super daunting and I didn't have the energy to dive into it. ![[ new pier model ]](/pics/dev/2020-04-10.jpg) I got around that by ignoring the big stuff for now and focusing on less important tasks, like environment expansion. So far it's going well, and I've been slipping in decent work sessions regularly since then. I'm hoping the daunting tasks will feel less so after having warmed back up to the project with these easier sessions. That's it for now. Stay safe and healthy, everyone!
Posted by fAB on July 30th, 2019 - 11:30 pm UTC
Work on the harbor environment continues, inching toward completion. The boat's textures were recently finished up and it's been added to the playable scene. There's also going to be a little interactive segment between Tuttle and a bunch of Sturmbots who refuse to let him pass (lower right of image). Programming for that is well underway, with them angrily converging on Tuttle if he invades their space. ![[Boat in the Harbor]](../pics/dev/mdlharbor9sm.jpg) Also worth noting, we've been in touch with TLT's lead composer to see where things stand. Although it's been a few years he says he's still on board and intends to get actively working on the soundtrack again soon!
Posted by fAB on May 1st, 2019 - 12:28 am UTC
Posted by Blyka on March 31st, 2019 - 07:22 pm UTC
And here we are again with another Monthly Tuttle after a month of no Tuttle--on the dev blog, anyway. I have been picking away at the evil input customization throughout March, and of course it's been an intermittent battle since January. And hey, what's this? It's actually ready this month! ![[Input Configuration]](http://tuttle.legends-station.com/pics/dev/prginputconfig-thumb.jpg) Bugs and such may crop up down the road like they tend to do, but I'm delighted to say it's presently good and working. At long last, the rogue gamepads that mapped walking to the trigger buttons will be forced to succumb and obey your every configuration whim. Meanwhile in the graphics department fAB has primarily been constructing the harbor assets, touching up old models from 2012 and crafting new ones. ![[Harbor]](http://tuttle.legends-station.com/pics/dev/mdlharbor4.jpg) And that's pretty much it for March, so until next time.
Posted by fAB on March 1st, 2019 - 04:58 am UTC
![Denise Marmalade in Gold City](http://tuttle.legends-station.com/pics/dev/deniseandcar1.jpg) It wasn't/isn't our intention to do regular monthly roundups, but the timing and circumstances just seem to fit. First things first, as you can clearly see, Denise has reached completion! Model, textures, facial expressions, animations, everything. I would have liked to have more to show for February, but still, I'm pretty happy to mark that off the list. ![Denise Model Progression](http://tuttle.legends-station.com/pics/dev/mdldenise4.jpg) On the contrary, Blyka didn't manage to finish anything big, but his work was more spread around. Efforts for customizable input is moving steadily forward, he inserted some improved music looping functionality, and he cleaned up and consolidated a number of things at the code and component level that will allow for much easier creation and maintenance of game scenes. Onward we go!
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