While fAB is producing awesome model work, some may be wondering what I'm doing for TLT if the programming hasn't started yet. So, I figured I should blog about another aspect of the project that I've been working on: the "Game Design Document"
The GDD covers every aspect of the game in great detail, from the full story to the names of items. This is something I haven't focused on too much in my past projects, as Classic-series Mega Man fangames are naturally small-scale in the sense that they're side-scrolling shooters; not grand RPG-style games like the Legends series. So for a game this large and epic I feel having a comprehensive GDD before starting the actual programming is very important, for both keeping track of what exactly needs to be done and for avoiding nasty surprises mid-development.
That said, I think this would be a good time to throw out a few tidbits about the game. Nothing ground-breaking or spoilerific this early in development; just some simple facts that fAB and I have confirmed through the GDD:
Greetings visitors! Unless you happen to be digging through the archives, you're among the first to see this place after its launch, and I want to thank you for coming!
Blyka and I had hoped this day would come sooner. As some of you may know, the first public mention of Tuttle's Legendary Travels was back on the first of the year. At that time we had too many ongoing issues in our lives to think about actively jumping into this project full speed. Sadly, many of those issues persist even now and will continue to do so for the foreseeable future. With that in mind, we decided that if we didn't launch the project now then there's no telling when we might get around to it. So here we are, the first big step on the road to TLT!