Posted by Blyka on December 30th, 2013 - 06:40 pm UTC
I don't think we did any sort of roundup post for 2012, but seeing as progress has been pretty sparse most of this year and morale is probably pretty low among everyone, we thought a post that looks back on what TLT did accomplish in the past year might be nice before 2014 hits. This is also a good time to comment on the current status of each category, so read on! Read Full Post
Posted by fAB on May 6th, 2013 - 01:30 am UTC
What Legends game would be complete without a skilled mechanic to create awesome weapons from otherwise useless junk, and then bleed you dry with upgrades? In the world covered by endless water it falls upon the shoulders of girls in their early teens to fill the role of mechanical genius, and it's about time we introduced TLT's! Read Full Post
Posted by Blyka on May 5th, 2013 - 11:33 pm UTC
Happy anniversary! Hard to believe it's already been a year since this site launched and public development began on Tuttle's Legendary Travels. Though the past few months have been a bit slow we feel it's been a pretty exciting and successful first year for the project- and it's certainly been loads of fun. Here's hoping TLT's second year will turn out even better than its first! Not only was the project officially launched a year ago today, but we also revealed that Sensei Haruki Suetsugu's heroine design from MML3's development would be a major player in Tuttle's Legendary Travels. Despite the popularity of this decision we still have yet to reveal anything about who she is or what she does in the game, so in honor of TLT's first anniversary we decided it was high time to do so. Read on to learn more about this important character! Read Full Post
Posted by Blyka on March 3rd, 2013 - 09:35 pm UTC
Looking back at the recent activity here in the Development Blog it seems it's been quite a while since we had a good, substantial post relating to progress. Naturally this wasn't as we intended (having a second demo out by now would have been preferable), but sadly our lives have just been too busy this year for substantial TLT time. That's not to say we haven't been giving it attention, however; we always squeeze in what we can, when we can. In addition to our standard priorities, much our time continues to go into staff correspondence, Event planning and running, and so on. Lately we've also been doing a fair amount of design work on important characters and locations, some of which will hopefully find its way into models soon. I would give the usual jabber about us really getting on the ball soon, but you've all heard that one before and the fact is we really don't have enough control over our schedule at present to follow through with that promise. Rest assured though, TLT is always on our minds and we will continue to do what we can as time allows- and hopefully time will allow us some better TLT work soon. Anyway, while work on our end has been unfortunately slow, our staff has really been pumping out some awesome works- not to mention a new concept artist has joined our ranks! Read on to see what they've been up to. Read Full Post
Posted by Blyka on January 20th, 2013 - 05:59 pm UTC
We've reevaluated our current staffing needs and updated the direct participation page accordingly. A number of positions have been reworded and reprioritized, and a few new positions have opened up. Most notably, we're now looking for more people with Japanese language skills to assist with Event and website translations, as well as spread word of the project to the Japanese DASH community. If you're interested in being a part of TLT, check out the page for more details!
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