Posted by Blyka on June 19th, 2012 - 07:12 pm EDT
Or rather a lack thereof. Watchers of TLT may have noticed that updates have been minimal since our month summary video, which was already over 10 days ago. Try as we might to keep TLT progress flowing rapidly, life has been dishing out a lot of setbacks lately, and substantial TLT time for both fAB and me has been pretty scarce.
So, in addition to juggling Unity issues I've been getting up to speed on a new programming language. When I put it that way I guess things aren't going that badly.
Anyway, as there isn't much exciting to report I'll keep this short. Rest assured we are working on the project every day- if not in actual development then in planning or corresponding- and we're more excited than anyone for the day that we finally get the engine up and running and release the game's first demo.
So please be patient, and while you wait for further development progress be sure to take part in the game's Events! The first and current one ends on the 25th; still time to participate!
Posted by Blyka on June 8th, 2012 - 12:19 am EDT
Hard to believe it's already been over a month since we launched the TLT website on May 5th. Despite a lot of setbacks in our personal lives we've managed to keep progress flowing at a pretty steady rate, so we thought this would be a good time for a video that casually summarizes the progress that's been made so far. In addition to a summarizing the month's progress it also shows some pretty sweet new stuff that we've been working on, so be sure to check it out!
In other news, fAB has done a wonderful job with the Mammoo reaverbot model and a viewer has been added to the Model Gallery.
Also, five new images have been added to the Preview Screens.
So, I guess that's it for the first month. If all goes well there should be even more exciting developments in the second month, so stay tuned for more updates and be sure to submit your Event entry by the 25th!