Or rather a lack thereof. Watchers of TLT may have noticed that updates have been minimal since our month summary video, which was already over 10 days ago. Try as we might to keep TLT progress flowing rapidly, life has been dishing out a lot of setbacks lately, and substantial TLT time for both fAB and me has been pretty scarce.
So, in addition to juggling Unity issues I've been getting up to speed on a new programming language. When I put it that way I guess things aren't going that badly.
Anyway, as there isn't much exciting to report I'll keep this short. Rest assured we are working on the project every day- if not in actual development then in planning or corresponding- and we're more excited than anyone for the day that we finally get the engine up and running and release the game's first demo.
So please be patient, and while you wait for further development progress be sure to take part in the game's Events! The first and current one ends on the 25th; still time to participate!