Greetings visitors! Unless you happen to be digging through the archives, you're among the first to see this place after its launch, and I want to thank you for coming!
Blyka and I had hoped this day would come sooner. As some of you may know, the first public mention of Tuttle's Legendary Travels was back on the first of the year. At that time we had too many ongoing issues in our lives to think about actively jumping into this project full speed. Sadly, many of those issues persist even now and will continue to do so for the foreseeable future. With that in mind, we decided that if we didn't launch the project now then there's no telling when we might get around to it. So here we are, the first big step on the road to TLT!
Obviously the game's development isn't going to take off like a rocket, but we're going to try and keep the updates coming somewhat regularly because we want this site to be an active place that keeps you coming back. Feel free to follow us on Twitter as well, which we'll be using for minor updates like "Just started work on such-and-such model" or "Fixed an engine bug and such-and-such is working flawlessly now". More substantial updates will be posted here on the Development Blog, of course.
Well, I guess that works for an initial post. If you haven't already looked around the rest of the site, do so, there's some cool stuff to see. Once again, thanks for visiting. Come back and see us again!