Tuttle's Legendary Travels
Development Blog
Comments for Creepy, Crawly, Kuruguru
Zaiy - November 13th, 2013 - 12:16 am EST
AWEEE yeah, looks sexy. you should make some of the concept-ey reaverbots that i found and modified from reaverbot-legends and my original work that i am adding to my tabletop game! =p

then i can use your models to print out with that 3D print stuff to save me effort when im done with my game =p.

but yeah, looks good. its going semi slow but defenitly good quality.
Pigbot - November 13th, 2013 - 02:39 pm EST
cool! I always thought that reaverbot was a legged clam s-tongue.gif
Dashe - November 13th, 2013 - 05:54 pm EST
I'm liking the metal dings on the top. It makes you wonder how many diggers just snipe at 'em and give up when their shots all seem to bounce off at first.
Loken - November 18th, 2013 - 12:29 am EST
Honestly I think this may be one of your most impressive models. This one just looks extra polished. Dashe makes a good point about the dings, that's a nice little detail. Legends is built on nice little details. The eye is very crisply modeled and it all just really looks good. Id love to see it animated.
Zaiy - November 18th, 2013 - 05:04 pm EST
Do you know why I just thought of that would be awesome... A challenger level kuru guru where the three indent in the front are eyes and the main eye becomes a spike so when you knock him on his back he spins and becomes more dangerous although vulnerable
Dragge - November 18th, 2013 - 07:27 pm EST
@Zaiy - That idea sounds amazing! fAB, Blyka, you guys should do this. And I noticed the new update on the small things around the city, glad to see more updates lately!
fAB - November 20th, 2013 - 05:01 pm EST
Thanks for the compliments on my work, everyone!

@Zaiy - Interesting idea, though while that would be pretty easy from a modeling standpoint it would add a lot to the programming side, I think. We'll keep it in mind though, as different reaverbot colors and forms definitely help enrich the world while making fuller use of already created assets.
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