Tuttle's Legendary Travels
Development Blog
Comments for Another Event Winner, Realized!
Zaiy - August 1st, 2013 - 03:18 am UTC
OMG sooooo awesome!!!
Pigbot - August 1st, 2013 - 06:14 am UTC
OH MY GOD!! it looks so freaking awesome s-shocked.gif
Dragge - August 1st, 2013 - 06:30 am UTC
Holy friggen crap that is awesome!!!! I am not disappointed in any way shape or form in the redesign and modeling of the Sabel! The slimming of the torso gives it more of a menacing appearance. Making the legs look like the arms gives it more flow as well and fits in with slimming the torso down. I love what you did with the upper torso as well and from the picture included it looks like it can pivot around a little bit. I see that you noticed my forum post about the "D" pattern. Also being able to see both eyes on there finally gives it the "I'm watching you and about to screw you over," look I always wanted from it. The blades look intense and I know they and the flamethrowers plus the overall abilities of this reaverbot will make for a fitting foe! I am really happy with this and I must give this a 10/10! It has reaverbot look down and I can't wait to eventually fight it in game! Thanks guys!
Jitterz - August 1st, 2013 - 10:39 am UTC
Looks amazing! :)
Axel - August 1st, 2013 - 05:40 pm UTC
So next comes eris's un-named sword-wielding design? Cant wait to see that one get the same awesome treatment as this one!
Loken - August 2nd, 2013 - 07:41 am UTC
Great, great job.
fAB - August 4th, 2013 - 12:05 am UTC
Everyone, thanks so much! I really appreciate your nice comments!

@Dragge
Yeah, I figured we could indulge your ego-mania a bit. s-wink.gif Just kidding. I guess if you really stop and compare the two, we did change a lot, but it felt to me like we were just slightly refining an already solid design that had great reaverbot essence. In any case, glad you so approve!

@Axel
Are you basing that assumption simply on order submission? Honestly, I couldn't really say which one will be next, or if it will even be a reaverbot as opposed to something from a different Event. The balance of what I feel like modeling and what the game needs next can be surprisingly unpredictable.
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