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Ongoing Stagnation posted by fAB on May 5th, 2025 - 11:15 pm UTC
Status Report 2023 posted by fAB on August 31st, 2023 - 11:57 pm UTC
Another Empty Anniversary posted by fAB on May 5th, 2023 - 11:33 pm UTC
One More Unfulfilling TLT Anniversary posted by fAB on May 5th, 2021 - 10:38 pm UTC
Still Slow Going posted by fAB on August 19th, 2020 - 12:58 am UTC


Posted by fAB on July 6th, 2016 - 06:30 pm UTC

Lilly

Lilly's model has been updated in the gallery!

(as always, please note that the web player previews are lower quality and can't cast shadows, so things will appear different/better in the actual game)

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Posted by fAB on May 22nd, 2016 - 08:00 pm UTC


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Posted by Blyka on May 10th, 2016 - 07:00 pm UTC

Seeing as this makes only the fifth post about programming in this project's lifetime... I probably should have posted more often throughout the years. I guess the main reason I haven't is because there's never been much good progress to report. Until just recently of course, with the release of Demo v0.2 marking a turning point in the project. So I figured now would be a good time to look back on some of the hurdles in the years between v0.1 and now--a summary of sorts outlining the major obstacles and setbacks, and how we've dealt with or are still dealing with them.

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Posted by Blyka on May 5th, 2016 - 03:15 pm UTC

This has been a very, very long time coming, but we're thrilled to finally announce that Demo Version 0.2 is now available for download!

If you've been keeping an eye on our Twitter feed you may have noticed a surge in activity beyond the usual #TLTuesday efforts over the past few weeks. We hoped to make it for the 4 year anniversary since this site's launch, and what do you know, we actually did!

Read on to see what's new in this long awaited demo release!


[img]  

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Posted by fAB on September 16th, 2015 - 12:05 am UTC

If you missed Blyka's mention of it some days back, #TLTuesday is a thing. I came up with it as a memorable way to try and work TLT into my routine.

The ideas behind it:
A. Make sure to work on the project at least once each week (even if it's only 10 minutes) and report on it.
B. Keep the project actively in the front of my mind and hopefully inspire more work throughout the week.

Traffic Cone

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