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Status Report 2023 posted by fAB on August 31st, 2023 - 11:57 pm UTC
Another Empty Anniversary posted by fAB on May 5th, 2023 - 11:33 pm UTC
One More Unfulfilling TLT Anniversary posted by fAB on May 5th, 2021 - 10:38 pm UTC
Still Slow Going posted by fAB on August 19th, 2020 - 12:58 am UTC
Hey, I've been meaning to drop a quick word on how things are going. Full disclosure here, I didn't touch TLT from the time of my last post until March 22nd. Most of the stuff on the to-do list was just super daunting and I didn't have the energy to dive into it.
I got around that by ignoring the big stuff for now and focusing on less important tasks, like environment expansion. So far it's going well, and I've been slipping in decent work sessions regularly since then. I'm hoping the daunting tasks will feel less so after having warmed back up to the project with these easier sessions.
That's it for now. Stay safe and healthy, everyone!
Happy new year, everyone! And happy new decade, for that matter. What can we expect for TLT in 2020?
Well, Blyka and I are and will remain extremely busy this year, doing our utmost to finish, market, and release an original game. And as it turns out, working so heavily on one game means we aren't often inspired to work on a second game when spare time does come around. Who would have guessed? So, for 2020, don't expect more than the Tuttle's Legendary Trickle you've grown accustomed to.
That said, the next demo will be a substantial step up from the last, and we'd really, really like to get it out sometime in 2020. Blyka met his end-of-2019 goals by wrapping up the programming side of things for the upcoming demo, and after much discussion and deliberation, has decided to take a breather from TLT until I can catch up. So everything hinges entirely on me and the graphical work that still needs doing. I will continue to do what I can when I can, of course, and will try to keep you all informed as I go.
As always, thanks for sticking with us through these slow times.
Work on the harbor environment continues, inching toward completion. The boat's textures were recently finished up and it's been added to the playable scene. There's also going to be a little interactive segment between Tuttle and a bunch of Sturmbots who refuse to let him pass (lower right of image). Programming for that is well underway, with them angrily converging on Tuttle if he invades their space.
Also worth noting, we've been in touch with TLT's lead composer to see where things stand. Although it's been a few years he says he's still on board and intends to get actively working on the soundtrack again soon!
Another month, another Monthly Tuttle. TLT turned 7 years old this month, and it's the first anniversary since 2015 that we didn't release a new demo. Things are definitely coming along though, slowly but surely amidst our busy schedules.
With Gold City finally finished last month, the prime focus for both fAB and I this month was getting the harbor environment up and running. Still more work to follow, but it's coming along nicely and the crates that have been popping up in demos for years finally have a real home.
Tuttle's panic-stricken state when exposed to large bodies of water also manifested this month.
The harbor is where Tuttle will rush to catch a boat to the Quint Islands, where the legendary travels will finally ensue. When said that way, it sounds like we're finally closing in on a more exciting chapter for this project... and so we are! It may be coming slowly, but as always, it's still coming.
And as always, thanks for sticking with us, and shout-outs to those who let us know they're sticking with us. We don't always get around to responding to every comment we get, but we appreciate them just the same.