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Status Report 2023 posted by fAB on August 31st, 2023 - 11:57 pm UTC
Another Empty Anniversary posted by fAB on May 5th, 2023 - 11:33 pm UTC
One More Unfulfilling TLT Anniversary posted by fAB on May 5th, 2021 - 10:38 pm UTC
Still Slow Going posted by fAB on August 19th, 2020 - 12:58 am UTC
Things are still moving along slower than we'd like, but a little progress here and there eventually adds up, and today I'm happy to finally present our fully textured mechanic!
I'd like to put her into the Model Gallery for everyone to get a better look at her, but we can't just yet because she still lacks a name! As most of you know, we asked for name ideas earlier this month and got a nice lot of replies. Thanks, everyone! As promised, Blyka and I have gone through and considered each option carefully and at last we're ready to let the community choose from our top picks!
Read Full PostWhat Legends game would be complete without a skilled mechanic to create awesome weapons from otherwise useless junk, and then bleed you dry with upgrades? In the world covered by endless water it falls upon the shoulders of girls in their early teens to fill the role of mechanical genius, and it's about time we introduced TLT's!
Happy anniversary! Hard to believe it's already been a year since this site launched and public development began on Tuttle's Legendary Travels. Though the past few months have been a bit slow we feel it's been a pretty exciting and successful first year for the project- and it's certainly been loads of fun. Here's hoping TLT's second year will turn out even better than its first!
Not only was the project officially launched a year ago today, but we also revealed that Sensei Haruki Suetsugu's heroine design from MML3's development would be a major player in Tuttle's Legendary Travels. Despite the popularity of this decision we still have yet to reveal anything about who she is or what she does in the game, so in honor of TLT's first anniversary we decided it was high time to do so. Read on to learn more about this important character!
Followers of TLT have probably guessed at there being some setbacks with the engine, made obvious by my complete lack of tweets or blog posts in recent weeks. I always hesitate in voicing such setbacks as some may find it discouraging, but seeing as this project is all about open development I decided it doesn't get much worse than not saying anything one way or the other.
So, about those setbacks...
While this Event's 30 entries may have been quite a drop from our last Event's (Museum Exhibits) 103 entries, we consider it a pretty successful turnout as no doubt airship design isn't everyone's cup of tea! And most importantly the entries were quite solid, making for an unexpectedly difficult time in narrowing it down to our four winners. In fact we were quite tempted to increase the number of winners (as it seems we often do), but we really wanted to stick firmly to our original four-winner goal.
Read on to see the awesome airships that will be sailing the skies of the Quint Islands!