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Status Report 2023 posted by fAB on August 31st, 2023 - 11:57 pm UTC
Another Empty Anniversary posted by fAB on May 5th, 2023 - 11:33 pm UTC
One More Unfulfilling TLT Anniversary posted by fAB on May 5th, 2021 - 10:38 pm UTC
Still Slow Going posted by fAB on August 19th, 2020 - 12:58 am UTC
Our third Event got a pretty decent turnout with 26 entries submitted by 17 participants. We'd like to thank you all for taking part and making it a success! As Blyka and I got together to review all the different designs, it quickly became apparent that it was going to be a difficult task choosing a winner. Sometimes there are designs that just instantly feel right, but in this case we intentionally left the criteria somewhat vague as to what a Sturmbot should be. As a result we got some great variety with a lot of people thinking hard about finding the balance between being a minion of a feared pirate force and being cute enough to appeal to players.
With so many great entries and so many that seemed to hold untapped potential, we had to start by weeding out the less impressive or appropriate ones and then, with very careful consideration, slowly narrowing down the competition from the many remaining entries. Of course, how else would we go about it, right? But no, seriously, this was tough. Loving one design but ruling it out for one reason, thinking about the potential design tweaks of another... and all the time knowing that we could only choose one. Eventually we narrowed it down to these five, not to say we didn't absolutely love some of the others that got knocked out before this point--I mean that, honestly.
For a while we were thinking we might want to narrow it down to three finalists and then open a poll for the public to decide the winner, but in the end we managed to finally decide on one ourselves. We knocked out finalist #1 because as much as we liked some elements, we disliked others just as much and it would have taken a lot of tweaking to make it just right. Also, cool as the lit up eyes on black are, there's very little room for expression with that set up. Next we knocked out finalist #4. As cool as it was, it just wasn't versatile enough for our needs. It looks like it would be great on the battlefield, but we couldn't picture it standing around in a town or preparing food for the force. As Blyka said during the judging process, if you blew up its tank, it wouldn't run away like a Servbot, it'd come after you! With the top three it got tougher, but we eventually ruled out finalist #3. As cool as the dragon theme was, like finalist #4 this one also suffered from looking too much like a combat machine. Additionally, we felt bad with how drastically we would be altering the design to remove the boxy appearance.
Down to our top two contenders, we considered very carefully and weighed the pros and cons of each design. There wasn't any clincher decision that made us decide that one was better than the other, we just generally found ourselves leaning more to one side as we compared the two. And so it was that we finally made our choice.
Congratulations, eris!
As I mentioned above, I wasn't crazy about this design at first. If you aren't either, give it a little time and let it grow on you. This design has everything you could want in a little robotic Legends minion. The form is made of nice, simple geometry but is not without style as well. The distinctive yet simple face, like the Servbots' faces, allows for an endless range of unhindered expressiveness. It looks tough and mobile enough to act as an effective warrior and yet friendly enough to slap on a chef's hat and cook up some curry rice. We can picture these little guys working in every scenario of the game we may want to include them in. We have a couple of minor design tweaks in mind that we'll cover later, but all in all we feel this makes a wonderful Sturmbot, and we hope all of you out there will agree we chose well.
Again we'd like to thank all of the participants for taking part in this Event! Though there could only be one winner, we already have cameo appearances in mind for some of the other entries and will be keeping our eyes open for places to include more as the game development continues.