Tuttle's Legendary Travels
Development Blog
Posted by fAB on May 22nd, 2016 - 04:00 pm EDT

Posted by Blyka on May 10th, 2016 - 03:00 pm EDT

Seeing as this makes only the fifth post about programming in this project's lifetime... I probably should have posted more often throughout the years. I guess the main reason I haven't is because there's never been much good progress to report. Until just recently of course, with the release of Demo v0.2 marking a turning point in the project. So I figured now would be a good time to look back on some of the hurdles in the years between v0.1 and now--a summary of sorts outlining the major obstacles and setbacks, and how we've dealt with or are still dealing with them.

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Posted by Blyka on May 5th, 2016 - 11:15 am EDT

This has been a very, very long time coming, but we're thrilled to finally announce that Demo Version 0.2 is now available for download!

If you've been keeping an eye on our Twitter feed you may have noticed a surge in activity beyond the usual #TLTuesday efforts over the past few weeks. We hoped to make it for the 4 year anniversary since this site's launch, and what do you know, we actually did!

Read on to see what's new in this long awaited demo release!


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Posted by fAB on September 15th, 2015 - 08:05 pm EDT

If you missed Blyka's mention of it some days back, #TLTuesday is a thing. I came up with it as a memorable way to try and work TLT into my routine.

The ideas behind it:
A. Make sure to work on the project at least once each week (even if it's only 10 minutes) and report on it.
B. Keep the project actively in the front of my mind and hopefully inspire more work throughout the week.

Traffic Cone

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Posted by Blyka on September 10th, 2015 - 11:58 pm EDT

While our Twitter has been more consistently active the past couple months thanks to #TLTuesday efforts, the blog has definitely dragged this year. So, with the recent completion of the new player camera functionality I figured now would be a good time to say a few words about it and where the engine is going.

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