Posted by Blyka on June 8th, 2012 - 12:19 am EDT
Hard to believe it's already been over a month since we launched the TLT website on May 5th. Despite a lot of setbacks in our personal lives we've managed to keep progress flowing at a pretty steady rate, so we thought this would be a good time for a video that casually summarizes the progress that's been made so far. In addition to a summarizing the month's progress it also shows some pretty sweet new stuff that we've been working on, so be sure to check it out!
In other news, fAB has done a wonderful job with the Mammoo reaverbot model and a viewer has been added to the Model Gallery.
Also, five new images have been added to the Preview Screens.
So, I guess that's it for the first month. If all goes well there should be even more exciting developments in the second month, so stay tuned for more updates and be sure to submit your Event entry by the 25th!
Posted by fAB on May 25th, 2012 - 03:32 pm EDT
TLT's first community participation Event is here, and it's a chance to leave your mark on the game in a pretty big way! Before jumping into what you have to do to take part, let's learn a little about what this Event focuses around, the game's islands.
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Posted by fAB on May 19th, 2012 - 09:21 pm EDT
I don't think Amistal qualifies as a fan favorite, but we decided to include it in TLT given it's history with Tuttle. For those who don't know, it was featured in Tuttle's Little 5-Island Adventure (where some even referred to it as the boss). Anyhow, I've finished the model and textures for both the small and large units. Have a look. Read Full Post
Posted by Blyka on May 10th, 2012 - 02:12 pm EDT
While fAB is producing awesome model work, some may be wondering what I'm doing for TLT if the programming hasn't started yet. So, I figured I should blog about another aspect of the project that I've been working on: the "Game Design Document" Read Full Post
The GDD covers every aspect of the game in great detail, from the full story to the names of items. This is something I haven't focused on too much in my past projects, as Classic-series Mega Man fangames are naturally small-scale in the sense that they're side-scrolling shooters; not grand RPG-style games like the Legends series.
So for a game this large and epic I feel having a comprehensive GDD before starting the actual programming is very important, for both keeping track of what exactly needs to be done and for avoiding nasty surprises mid-development.
That said, I think this would be a good time to throw out a few tidbits about the game. Nothing ground-breaking or spoilerific this early in development; just some simple facts that fAB and I have confirmed through the GDD:
Posted by fAB on May 9th, 2012 - 01:38 pm EDT
So I finally finished the Zephyr model! This little air ship will be seen throughout the game, used by the pirates for scouting and short range transport. Though not armed by default, the Zephyr can be outfitted with weaponry and other attachments if desired. The underside hatch also works well for dropping bombs while in flight. Read Full Post
Surprisingly, this little ship has a fair bit of history behind it. Many years back I began work on a Legends Choose-Your-Own-Adventure story, and included character profiles complete with pictures. For one of the characters, a pirate girl, I whipped up a quick background that had dark silhouettes of little ships with search lights. That was the earliest concept image for the Zephyr.