Tuttle's Legendary Travels
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Comments for Tuttle Lives!
Cainer - May 5th, 2016 - 12:06 pm EDT
.2 feels a lot better than .1. This game has so much potential, I wish I could just go into the future and play the completed version. Thank you for your hard work and keep it up!s-bigsmile.gif
Zaiy - May 5th, 2016 - 05:43 pm EDT
Looking real good. Diggin it ;)
Dragge - May 5th, 2016 - 11:31 pm EDT
Nice to see another demo with the updated everything! Hopefully I'll get around to messing with it soon but I always enjoy every tuesday and look forward to what you guys get accomplished!!! Keep up the good work!
xenoriddley - May 7th, 2016 - 01:12 am EDT
0.2 is pretty fun! Got the jump and noise down pat from what I can tell. Also, I love seeing the little robot on top of the mound!
fAB - May 10th, 2016 - 12:27 pm EDT
@Cainer
Thanks a lot! If you manage to snag that future play, do let us know how it turns out. ;)

@Zaiy
Thanks!

@Dragge
Happy to hear about the Tuesdays. Hope you've had a chance to try it by now and enjoyed.

@xenoriddley
Thank you! Hopefully you'll be able talk to the little guy by next demo.
Mirak - May 11th, 2016 - 12:11 pm EDT
Good job on the latest demo guys.

I liked what you did with the lighting. Shadows are working fine.
My gamepad worked with the demo for the most part, i could jump, move, and walk slowly, but i couldn't control the camera with the second joystick. I am not sure if it's because of my gamepad's model or what. I also needed to press Enter to start the demo since my gamepad's start button didn't work.

Maybe for the walking slowly animation you could make it so Tuttle actually uses his cane to support his walk?

I wanted to get a better look at what the little robot is holding but he's so high!

All in all you guys are doing great. Keep up the good work!
Nathan L - May 11th, 2016 - 04:05 pm EDT
Just ran the demo through its paces. In terms of visuals and audio, it's definitely a clear step above the first. You've definitely seemed to nail the jump, although it feels a bit odd not being able to grab onto ledges. I bet that's super complicated to program, though, so totally understand why it's not in yet. The different footstep SFX work well (I especially like the one for the crates. Very satisfying to land on one and hear that sound!) and being able to run across the little gaps between the steel crates felt pretty fun. I've got a few minor gripes, though (Played the game on Windows 7 with a Madcatz X-Box 360 gamepad, btw):

- The camera controls for the gamepad don't unlock unless you disable the mouse first. That may be intentional to prevent one camera scheme from messing with the other, but I didn't see any notification about that on the title screen. I thought you'd forgotten to give camera controls to the gamepad for a good while into my session! D:

- Moving the camera up and down seems to be relegated to the Right Stick's HORIZONTAL axis rather than its Vertical?

- Left Trigger seems to move the camera to the right, and RT moves it to the left. It felt weird to me, but I could see it feeling right to other people. Could even be how Legends did it and I just haven't played it recently enough to remember! Figured I'd mention it anyway, though.

- There doesn't seem to be an "Enter" equivalent for the gamepad, meaning that even though I wanted to play with my controller, I HAD to press Enter on the keyboard first (Also, I could jump by pressing the Back button/Select Button on the controller?)

- I was super bummed that I couldn't reach the Sturm Bot. I get that it's probably because you can't interact with it yet that you put it out-of-reach, but I would've liked to see it up close in-engine anyway. From the sound of things, though, speaking to him is planned for the next update, so I guess I'll just have to sit tight. :P

That's about it! Looking forward to seeing more! I think I'll hold off on sharing this on the 100K page until you get the other blog-post you mentioned up.
Tspherix - May 11th, 2016 - 06:58 pm EDT
Very excited! Will download later today. s-bigsmile.gif
Tspherix - May 11th, 2016 - 09:54 pm EDT
Very nice demo. Everything is at least +1 -- and with less coding for movement? That is fantastic.

Agreeing with N, I too am finding myself surprised not grabbing onto ledges. s-squint.gif

Overall a bucketload of improvements and good upgrades.

s-bigsmile.gif
Blyka - May 12th, 2016 - 11:03 am EDT
Thanks for the feedback guys! Glad you're all finding it an improvement. s-bigsmile.gif

I'll just address things by the issue since some overlap:

- Mirak; did you disable the mouse before trying to move the camera with the gamepad stick? As Nathan mentioned that's a thing, that I guess we should have made more apparent. s-squint.gif Sorry about that if that's the case.

- Nathan; we have the controls configured to a PS2 gamepad and everything runs fine, though I'm surprised you were running into issues even with the stick's axis. s-sad.gif At any rate everything about the input is super temporary, and customization for gamepads is an absolute must at some point as no two gamepads agree on button mapping out of the box.

- I was aware that you could only press Enter on the title screen. Given the temporary nature of the gamepad I still haven't configured the "Start" button yet, so I figured I'd leave the instructions literal for now. Will see about doing something with that for the next demo.

- Heh, I told fAB folks would be frustrated being unable to reach the Sturmbot. XD You can get a pretty good look at him if you get up next to the pillar he's on and turn the camera up; he'll fill the screen as he runs by and you can even try to follow him a bit. But yeah, hopefully interaction will be available next time.

- Yup, ledge grabbing will no doubt be super complicated so it's something for later. Glad the jumping physics have been well received though!

- Nathan; glad you liked the the little jump over gaps! That actually came about by mistake but we found we liked the feel of it, and figured it's more realistic that someone do a little jump off a ledge instead of just walking off. XD

- Also, the programming blog post went up Tuesday if anyone missed it: The Past 3.5 Years In Programming

Thanks again! s-bigsmile.gif
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