Development Blog - Archives
Comments for Event #01 - Island Landmark Design
Loken - May 25th, 2012 - 03:49 pm EDT
Hmm... these islands totally arn't named after MMLS mods
Sana - May 28th, 2012 - 01:02 pm EDT
Well the Quint islands look pretty nice from above and the descriptions are pretty interesting. I'll have to start thinking about that landmark. You guys should put your game on ModDB.com and I'm sure you'll recieve more support and opportunities.
proto - May 29th, 2012 - 02:28 pm EDT
im sure if you went to kickstarter you would get tons of funds for this
BNMotive.Deviantart.com - June 10th, 2012 - 09:54 pm EDT
Suggestion: would it be possible to add an end game submerging ruin in the center of the islands?
fAB - June 10th, 2012 - 10:08 pm EDT
like this: https://dl.dropbox.com/u/40088302/idea.jpg @BNMotive Interesting concept, but we'd prefer the landmarks to stick to the land, and just be there for their own sakes (without being a ruin). If you wanted to have something that goes well with water though, specifying that it belongs on the island's shore would be perfectly valid.
proto - June 13th, 2012 - 04:38 am EDT
a giant inactive mammoo in the ice biome area that has been converted into a town hall or mansion by the people who inhabit the area. possibly in its inactive state by getting hit in the head by a meteor which you have to work your way into its head to get because it is a giant refractor. after removing it unblocks some gears and the mammoo reactivates(friendly for helping or confused rage for it being out so long). sory i couldnt create any artwork im more of an idea guy
Filip - July 4th, 2012 - 07:33 pm EDT
I have been so bewilrdeed in the past but now it all makes sense!
Add Comment
|