Posted by fAB on July 6th, 2016 - 02:30 pm EDT
Lilly's model has been updated in the gallery!
(as always, please note that the web player previews are lower quality and can't cast shadows, so things will appear different/better in the actual game) Read Full Post
Posted by fAB on September 15th, 2015 - 08:05 pm EDT
If you missed Blyka's mention of it some days back, #TLTuesday is a thing. I came up with it as a memorable way to try and work TLT into my routine.
The ideas behind it:
A. Make sure to work on the project at least once each week (even if it's only 10 minutes) and report on it.
B. Keep the project actively in the front of my mind and hopefully inspire more work throughout the week.
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Posted by fAB on March 1st, 2015 - 11:50 am EST
Oh my, it has been a while hasn't it? Well as I tweeted some days ago, it's time to get my head back into this game and hopefully start making some steady updates again. Starting off simple, I converted another model from the old style shading to the new, the minor Ruin Entrance.
As usual, progress was helped by listening to tracks from the incredible TLT soundtrack. Speaking of which, we neglected to report in January that after months of technical issues Mr. Oni Foetus sent us three new tracks, one revised track, and one that's still a WIP, so things are moving musically again as well!
Posted by fAB on October 14th, 2014 - 11:59 pm EDT
To recap since it's been a while, we announced in July that we would be doing some design revisions on our main character based on issues that became apparent during the development process. It was great to see all the community comments voicing approval over the intended direction--even with the tiny preview we gave. Now, as I recently tweeted, Tuttle's overhaul is finally complete!
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Posted by fAB on May 5th, 2014 - 09:15 pm EDT
Only the most observant and devoted fans are likely to know that today is the 2-year anniversary of Tuttle's Legendary Travels going live on the web, but Blyka and I have been painfully aware and hoping to have something big for the occasion. At the risk of sounding like a broken record, we've just been too busy to manage anything grand. However, setting a more realistic goal I was able to bring together a new model in recent days.
Hopefully you all remember the winning entry for the Malt Island Sub-Gate entrance, designed by avallon1! Now you can check it out in the model gallery. It seemed a good choice for today, bringing forth another event winner and an early-game asset to boot. Unfortunately you can't really appreciate it in its full glory just yet, but it ought to look incredible in-game with the surrounding landscape in place and especially at night when the reaverbot eye glows and rotates to act as a lighthouse. We hope you all keep sticking with the project and look forward to seeing it then!