Tuttle's Legendary Travels
Development Blog - All Posts in Category "Modeling"
Posted by Blyka on January 31st, 2019 - 04:50 pm EST

With the release of our latest demo we announced the cancellation of #TLTuesday in the hopes to "work on the project less often but in stronger, more productive bursts", and this blog would then "reclaim focus with more fleshed out write-ups and progress summaries".

As you might assume, I haven't followed through on the latter because I've yet to really follow through on the former.

With no weekly commitment to keep, "as time allows" can be a dangerous schedule. Post-#TLTuesday my new minimum goal was to achieve a "stronger, more productive burst" of progress at least once a month. It could be a full day's inspired work or it could be spread across weeks, but either way I wanted to have something tangible and substantial to blog about on a monthly basis.

Intentions to put this into effect last year fell through, so what better time to start anew than a new year? Unfortunately, January was pretty bleak for me and did nothing to assist my endeavors. So here we are at the last minute with nothing more than The Monthly Tuttle (because pretentious names are fun) to round up what's happening.

It's not complete, but I have been working hard on customizable input. A seemingly simple concept on the surface, this has been a veritable nightmare of considerations and complexities and has eaten away much time over the past week and a half with more work to go. But it is getting there, so here's hoping I'll have that and more to talk about next month.

Aside from that, fAB's been hard at work in Gold City, fleshing out details both visual and technical, and just today we got it all inserted into the project. Gold City is almost there as well.

And there you have it. Not the most exciting way to kick off the monthly minimum, but it is something. And something is better than the last half-year's mostly-nothing.


Posted by fAB on December 31st, 2018 - 01:48 pm EST

Greetings, ye devoted few! As you've probably guessed by now, 2018 has been another not-so-great year for TLT.

Back in May with the release of the latest demo, we announced our intent to make future updates more blog-oriented, and to make future demos more official in their content. That's still the plan, we just haven't had the time to actually make it happen. And yes, that's something we say a lot, but this time our lives were literally turned upside down. We had a 10 week stay with our poor-health grandmother and aunt during which we helped them with all kinds of things including cleaning and organizing decades of accumulated clutter throughout their entire house. At that time, I also received an offer to do some heavy commission work and that will continue to be an ongoing thing on top of everything else in my life for the next several months. Then there was naturally a lot to catch up on after returning home, and the next thing we knew it was the holidays, a hectic time of year as always.

[Pictures of Denise Marmalade's car in Gold City]

Early on in 2018 I hoped people would be playing around in Gold City by the end of this year. Later, my goal shrank to having all Gold City's assets completed. By the time December hit, I just wanted to have Denise and her car done. By the time December ended, I'm happy to share that Denise's car is done!

Yeah, it's been like that. Maybe 2019 will be better. Keep believing!


Posted by fAB on July 6th, 2016 - 02:30 pm EDT

Lilly

Lilly's model has been updated in the gallery!

(as always, please note that the web player previews are lower quality and can't cast shadows, so things will appear different/better in the actual game)

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Posted by fAB on September 15th, 2015 - 08:05 pm EDT

If you missed Blyka's mention of it some days back, #TLTuesday is a thing. I came up with it as a memorable way to try and work TLT into my routine.

The ideas behind it:
A. Make sure to work on the project at least once each week (even if it's only 10 minutes) and report on it.
B. Keep the project actively in the front of my mind and hopefully inspire more work throughout the week.

Traffic Cone

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Posted by fAB on March 1st, 2015 - 11:50 am EST

Oh my, it has been a while hasn't it? Well as I tweeted some days ago, it's time to get my head back into this game and hopefully start making some steady updates again. Starting off simple, I converted another model from the old style shading to the new, the minor Ruin Entrance.

As usual, progress was helped by listening to tracks from the incredible TLT soundtrack. Speaking of which, we neglected to report in January that after months of technical issues Mr. Oni Foetus sent us three new tracks, one revised track, and one that's still a WIP, so things are moving musically again as well!