Tuttle's Legendary Travels
Development Blog
Comments for The Past 3.5 Years In Programming
Tspherix - May 11th, 2016 - 07:02 pm EDT
s-cool.gifThank you for posting -- Very informative and not boring at all! s-rolleyes.gif

It's truly amazing to see how far this project has come -- And I look forward to MOOOOOAAAARRRRRRRR!!!!!!!!!!!!!!!!!!

Thank you.
Blyka - May 12th, 2016 - 11:06 am EDT
Thanks, glad you enjoyed it! s-bigsmile.gif
Logan O - May 13th, 2016 - 02:06 pm EDT
Good stuff. Just played the old and new demo back to back, and I can really tell how much work has gone into the improvements. Tuttle feels much more snappy and responsive. It feels like I could actually battle some Reaverbots with this guy! The graphical and character design improvements were very good as well.
Thanks for keeping this project updated. It's enjoyable to follow.
Dashe - May 15th, 2016 - 12:39 pm EDT
Honestly, I'll read pretty much anything and the programming posts are really informative anyway. But you probably know that from the amount of times I told fAB I'd read Kinako-style TLT updates about what you had for lunch just to be sure that the game's still in progress. Yay for TLTuesday!
Blyka - May 17th, 2016 - 12:31 pm EDT
@ Logan O

Thanks! You nailed it with the Reaverbot comment; I didn't really feel that way about the first demo, and that's what prompted a reworking. XD

@ Dashe

Heh, thanks. I don't think programming posts are for everyone, but if you're hardcore-interested in what's going on with the project (or not as is sometimes the case) then they're definitely a thing. Glad you're still following the project in your semi-hiatus of late, and yay indeed for TLTuesday. s-cool.gif
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